DuelSync
Two phones. One referee. Sixty ways to lose gracefully.

About DuelSync
DuelSync is a party game with an engineering heart: a reusable challenge engine, a versioned match protocol and a catalogue of 60 data-driven challenges spanning reaction, tapping, memory, logic, word play, drawing and hidden-timer duels. Play pass-and-play on one phone today; the Nearby point-to-point transport for true two-phone matches is built and being verified on physical devices. On-device ML Kit face analysis, sensors and audio are wired at the infrastructure level — and stay out of ranked play until they earn their way in through testing.
Key features
- 60 data-driven challenges across seven duel types
- Pass-and-play on one phone or point-to-point on two
- Versioned match protocol with an impartial referee
- On-device ML Kit face challenges — nothing uploaded
- Capability-aware challenge library
- Fully offline with no accounts
In pictures
Illustrative development previews — genuine screenshots will appear here as the app matures.
Development preview artwork — not an app screenshot.
The referee is incorruptible
Every DuelSync challenge runs on a deterministic engine with a versioned protocol, so neither phone — and neither sibling — can argue with the result.
Development status
DuelSync is roughly 80% of the way to its first public release. It will appear on Google Play when it's genuinely ready.
Privacy & practical details
Privacy at a glance
DuelSync plays offline. Matches travel phone-to-phone over Nearby connections; camera and microphone challenges are processed on-device and nothing is uploaded.
Full privacy information for DuelSyncPermissions
- Bluetooth and Nearby devices
- Links two phones directly for head-to-head matches. No internet involved.
- Location
- Required by Android for Bluetooth scanning on older versions. DuelSync does not track where you are.
- Camera
- Powers face-analysis party challenges. Processing is on-device via ML Kit.
- Microphone
- Powers sound-based challenges. Audio is analysed on the device.
- Vibration
- Haptic feedback during duels.
Accessibility
- Capability-aware library hides challenges a device cannot run fairly
- Challenge rules readable before every round
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