Pocket Deity
A little living world. Bring rain, or let the storm tell the story.
A god game on a tiny island: villagers farm, build and get on with their day while you shape the weather and watch the consequences unfold.

Screenshots
Captured from the Windows desktop build, running in a phone-shaped window. The Android build could not start on this site's test emulator, which has no graphics hardware.
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What Pocket Deity is
Pocket Deity is a small god game about consequences. An island wakes up and gets on with things — farmers tend fields, builders raise homes, neighbours find their way through the day — and you intervene with weather and blessings rather than direct orders. Rain is held over a region; wind is dragged in a direction; other powers are tapped. Underneath is a fixed-step ecology simulation running jobs, needs, bounded navigation, autonomous construction, an economy and mission conditions, so the world keeps its own logic whether or not you interfere. Five compact chapters sit alongside three saved sandbox worlds, and a chronicle records what actually happened. Saves carry a schema version, a SHA-256 checksum and the deterministic random stream, and a corrupt save is never silently treated as valid.
What it does
- A fixed-step ecology simulation with jobs, needs, navigation, construction and an economy
- Weather and blessing powers applied by gesture — hold to rain, drag to steer wind
- Five compact chapters plus three independent sandbox worlds
- A chronicle that records what actually happened in your world
- Checksummed atomic saves with a retained backup
- Offline, with no account, advertising or analytics
You are not in charge, exactly
Villagers already have jobs, needs and opinions about where to walk. You change the conditions they live in rather than issuing orders, and the chronicle afterwards tells you what your weather actually did. Most of the interesting moments are unintended.
What the build contains
Simulation, presentation and persistence are separated deliberately.
Simulation
Fixed-step ecology, jobs, needs, bounded grid navigation, autonomous construction, economy and mission conditions.
World view
Visual reconstruction with shared materials, terrain meshes, stylised buildings and a bounded effects pool.
Persistence
Three sandbox slots plus a mission continuation, saved every 20 seconds and on every lifecycle event.
Audio
Original synthesised music and power sounds — no external audio samples.
Getting Pocket Deity
Pocket Deity is still in development and is not distributed yet. It is roughly 60% of the way to a first public release.
At a glance
- Status
- Active Development
- Version
- 0.1.0
- Runs on
- Android, Windows (Android 8.0+)
- Offline use
- Works offline
- Package
- com.pocketdeity.tinyworlds
- Engine
- Unity 6000.6.2f1
- Last updated
Privacy
Everything is stored in app-private storage on the device. No cloud service or account is involved, and the project contains no analytics or advertising.
Permissions
- Vibration
- Optional haptic feedback, which can be switched off in Settings.
Technical details
Technical details
Built with
How it is put together
- A fixed-step ecology simulation drives jobs, needs, navigation, autonomous construction and the economy.
- Saves carry a schema version, a SHA-256 checksum and the deterministic random stream; a corrupt save is never treated as valid.
- Writes flush to a pending file and atomically replace the main file while retaining a backup.
- Three independent sandbox slots sit alongside the mission continuation.
Development workflow
Built through ChatGPT.
Timeline
- Version 0.1.0
Five chapters, three sandbox worlds and the full power set playable.
Accessibility in the app
- A conventional power-button panel as an alternative to the gesture wheel
- Adjustable text size
- Reduced-flashes option
- Haptics, audio and quality controls
- A Look mode that stops camera dragging from firing a power by accident
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