Illuminate
Light reveals the world.
An exploration game in the dark: steer a small light through hidden worlds, reveal the paths around you, and avoid the shadows that hunt it.

Screenshots
Captured from the Windows desktop build, running in a phone-shaped window. The Android build could not start on this site's test emulator, which has no graphics hardware.
Showing screenshot 1 of 4
What Illuminate is
Illuminate begins in darkness. You steer a light with a drag, and the world appears only where it shines — floors, routes and memories that fade again once you pass. Pulse reveals nearby paths for a moment and stuns shadows; Beacon leaves one of three temporary lights behind; Dash escapes contact; Flood spends energy for a wider radius and protection. Six authored worlds shaped as a circuit, a heart, a clock, a city, a constellation and a sanctuary unlock in sequence, with an enemy-free Explore mode and challenges including a daily maze, an invisible maze, memory floors and escalating endless mazes. Ambience and effects are synthesised originals, saves are checksummed and replaced atomically with a backup, and the game asks for nothing beyond optional vibration.
What it does
- A world that exists only where your light reaches
- Pulse, Beacon, Dash and Flood abilities
- Six authored worlds, each with its own shape
- An enemy-free Explore mode
- Daily, invisible, memory and endless maze challenges
- Original synthesised ambience
Getting Illuminate
Illuminate is still in development and is not distributed yet. It is roughly 80% of the way to a first public release.
At a glance
- Status
- Active Development
- Version
- 1.0.0
- Runs on
- Android, Windows (Android 8.0+)
- Offline use
- Works offline
- Package
- com.illuminate.light
- Engine
- Unity 6000.6.2f1
- Last updated
Privacy
No account, tracking or Internet access. Saves stay on the device.
Permissions
- Vibration
- Optional haptic feedback, which can be switched off.
Technical details
Technical details
Built with
How it is put together
- World maps are authored or seeded floor graphs, each validated by breadth-first search so every level can be finished.
- A batched mesh with timed colour updates and pooled light markers draws the reveal without per-tile objects.
- Saves use a versioned checksum envelope, a flushed temporary file, atomic replacement and a backup fallback.
Development workflow
Built through ChatGPT.
Timeline
- Version 1.0.0
Playable build and verified APK; physical-device acceptance pending.
Accessibility in the app
- An enemy-free Explore mode for every world
- Relative drag or touch-to-guide steering
- Keyboard controls on desktop builds
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