TableTime

The tablet runs the game. The people are the game.

  • Active Development
  • Mobile app
  • Entertainment
  • Works offline

A games host for two people around a table: music rounds, pub quizzes, charades and table games, read aloud by the tablet so nobody has to host.

TableTime home screen reading Your evening, together. Pull up a chair, with buttons to play something or make a game night, and routes to music, quizzes, charades and table games
Home: one tap to play something, or plan a whole game night.

Screenshots

Captured from the debug build running on an Android 14 emulator.

Showing screenshot 1 of 4

  • Home: one tap to play something, or plan a whole game night.
  • Quizzes are played aloud: no typing, just reveal and award points.
  • Games by kind, plus the household's own music and family packs.
  • Setup: two names, a text size that suits the table, and spoken instructions.

What TableTime is

TableTime turns an old tablet into a host for an evening in. Two players set their names and a comfortable text size, and the tablet runs the rest — reading prompts aloud through Android's own text-to-speech, keeping score and handing turns across the table. Sixty-two games are built from thirteen reusable engines: music intros and decades, music bingo, pub quizzes answered aloud, private charade prompts, word and category games, conversation and nostalgia rounds, reaction and rhythm games, dice, a 90-ball caller and scorekeepers for physical games. Nine short original instrumental demos are bundled for the music games, and a household can add its own music from the device, read locally and never modified. There is no account, advertising, analytics or Internet permission at all.

What it does

  • Sixty-two games for two players, built from thirteen game engines
  • Prompts read aloud by the tablet, so nobody has to host
  • Pub quizzes answered aloud — reveal, then award points
  • Music rounds using bundled original demos or your own music
  • Charades, word games, dice, a bingo caller and scorekeepers
  • No account, advertising, analytics or Internet access

Getting TableTime

TableTime is still in development and is not distributed yet. It is roughly 70% of the way to a first public release.

At a glance

Status
Active Development
Version
1.0.0
Runs on
Android (Android 6.0+)
Offline use
Works offline
Package
uk.co.tabletime
Last updated

Privacy

No account, advertising, analytics or Internet permission. Your own music is read locally and never modified or uploaded.

Full privacy information for TableTime →

Permissions

Music and audio
Only when you choose to scan the device for your own music collection.
Vibration
Optional feedback, which can be switched off.

Support

Questions, bugs or ideas for TableTime?

TableTime support →

Technical details

Technical details

Built with

  • Kotlin
  • Jetpack Compose
  • Material 3
  • Room
  • DataStore
  • Media3
  • Android text-to-speech

How it is put together

  • Sixty-two catalogue entries are built from thirteen reusable game engines rather than sixty-two separate screens.
  • Speech goes through the tablet's installed text-to-speech engine; the interface stays fully usable without it.
  • The packaged APK requests no Internet permission; household music is read through MediaStore or the file picker and never modified.

Development workflow

Built through ChatGPT.

Timeline

  1. Version 1.0.0

    Debug build verified with desktop tests and lint; the release build is unsigned until the owner's key is applied.

Accessibility in the app

  • Large, extra-large and massive text sizes, plus system font scaling
  • Instructions spoken aloud, with repeat
  • Twelve solid-colour themes
  • Labelled player controls and opposite-seat rotation
  • Score undo, pause and resume
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